Corona Renderer for 3ds Max loads a custom HDRI as the environment map in place of the procedural CoronaSky. This page lists HDRI Hub's outdoor environments that work as a Corona environment, the setup steps, the resolution that suits Corona's path tracer, and how to get a clean sun from an unclipped sky.
















































Corona reads standard .hdr and .exr equirectangular panoramas through CoronaBitmap or the standard 3ds Max bitmap environment map.
Corona's documentation does not publish a fixed pixel cap for environment maps. For lighting and reflections only, 4096x2048 to 8192x4096 is enough. For an environment visible directly in reflective surfaces or through glazing, use 16000x8000 to 20000x10000; Corona is an offline path tracer rather than a real-time engine, so the full 20000x10000 files are practical for final renders, not just previews.
Use one of HDRI Hub's 52 unclipped skies so the sun disc stays intact in the environment map and Corona resolves a sharp shadow edge from it. With the HDRI driving lighting through the environment slot, no separate Corona Sun object is required unless the HDRI itself lacks a visible sun.