3ds Max loads an HDRI through the Environment Map slot in the Environment and Effects dialog. Whether that map also lights the scene depends on the renderer: Arnold and ART can use it, the scanline renderer cannot, and V-Ray and Corona use their own dome light or environment override.
















































Try before you buy: the free HDRI samples need no account and carry the same licence as the paid files, so you can check the setup above with a real file before buying.
V-Ray users load the same file into the V-Ray Dome Light's Texture slot rather than the Environment Map button; see the HDRI for V-Ray page for the exact rollout names. Corona users do the same through Corona's Scene environment override, which reads the identical .exr or .hdr file without conversion; see the HDRI for Corona Renderer page.
Use a 4096x2048 to 8192x4096 HDRI when it only needs to light the scene, since 3ds Max resamples the environment map for GI regardless of its native size. Choose 16000x8000 or the 20000x10000 files when the sky itself appears in the frame or in glossy reflections, so clouds and the horizon line stay sharp.
An unclipped sun disc keeps its real brightness in the file instead of being clamped to white, so an image-based renderer can trace a sharp shadow from the sun in the map. 34 of the outdoor HDRIs on HDRI Hub are unclipped.
In Arnold, connect the file to the colour of a Skydome Light; the sun in the map then casts its own shadow and no extra sun light is needed. The ART renderer can also light from the Environment Map, but it cannot combine the map with the Physical Sun and Sky environment because both use the Environment slot. The scanline renderer does no image-based lighting: it shows the map as a background, but the HDRI will not light or shadow the scene. Use Arnold, ART, V-Ray or Corona for HDRI lighting.
For plate-based shots, see matching an HDRI with a backplate.
Press 8 to open Environment and Effects, click the Environment Map button, choose Bitmap and load the .exr or .hdr file. Drag the map into the Material Editor as an Instance to rotate it through the Coordinates rollout.
No. Arnold and the ART renderer can use the file from the Environment Map slot or a Skydome Light, and V-Ray and Corona users load the same file into a Dome Light or a CoronaBitmap. The scanline renderer does no image-based lighting, so it needs one of these.
Pick one source for lighting. A Dome Light HDRI plus the same file in the Environment Map slot doubles the illumination; use the Environment Map only for the visible background in that case, or leave it empty.
4096x2048 to 8192x4096 when the HDRI only lights the scene, 16000x8000 or 20000x10000 when the sky is in frame or in sharp reflections. See the resolution guide.
More background: which HDRI resolution you need and .hdr or .exr.