3ds Max lights a scene from an HDRI through the Environment Map slot in the Environment and Effects dialog, independent of which renderer is active. The panoramas below work the same way whether the final render runs on the built-in engine, Arnold, V-Ray, or Corona.
















































V-Ray users load the same file into the V-Ray Dome Light's Texture slot rather than the Environment Map button; see the HDRI for V-Ray page for the exact rollout names. Corona users do the same through Corona's Scene environment override, which reads the identical .exr or .hdr file without conversion; see the HDRI for Corona Renderer page.
Use a 4096x2048 to 8192x4096 HDRI when it only needs to light the scene, since 3ds Max resamples the environment map for GI regardless of its native size. Choose 16000x8000 or the 20000x10000 files when the sky itself appears in the frame or in glossy reflections, so clouds and the horizon line stay sharp.
An unclipped sun disc keeps its real brightness in the file instead of being clamped to white, which lets 3ds Max trace a sharp shadow straight from the Environment Map. 52 of the outdoor HDRIs on HDRI Hub are unclipped, and none of them need an extra sun light added to the scene.