HDR Light textures are photographs of real softboxes, umbrellas, LED panels, neon tubes and street lamps. Map one onto an area light or an emissive plane and glossy products, cars and jewellery get the reflection shape and falloff of a real studio light. The 30 textures cost $9 each and come as EXR files. They are single light sources, so combine them with an HDRI environment for fill.






























HDR Light textures are photographs of real light sources, saved as high dynamic range OpenEXR images. The collection has 30 of them: softboxes, umbrellas, a beauty dish, LED panels, a ring light, neon, tubes, ceiling lights, street lamps and warning signs. Each one is a flat picture of a single source, not a 360 degree studio environment. You do not load it as a world or dome. You map it onto a light or an emissive surface in your scene.

The product pages list the files as EXR, saved with absolute luminance so that different lights keep their correct brightness relation to each other. Colour space is listed as sRGB. 27 of the 30 are listed as unclipped, and 18 include an alpha mask. Each download is a .zip, and every texture costs $9 under a commercial licence.
A plain area light is a uniform rectangle or disc. A glossy product, a car panel or a piece of jewellery shows that light as a perfect, flat shape. Real lights are not like that.
Rough, diffuse materials hide most of this. The gain is largest on glossy and metallic surfaces.
| Type | Products | Count | Pixel sizes | Price |
|---|---|---|---|---|
| Studio modifiers | Softbox Circular, Softbox Octagon, two Softbox Rectangular, three umbrellas, Beauty Dish, Circular, Circular Fresnel, two Large Surface | 12 | 866 x 1772 to 2850 x 2850 | $9 each |
| Panels, LED and tubes | Backlit Glass, two LED Grid, LED Ring, Long Light Tube, Large Light Panel | 6 | 206 x 2072 to 1167 x 4614 | $9 each |
| Practical and architectural | Two Ceiling Half Bowl, Ceiling Rectangular, two Street Lamp, Neon Light, Floor LED Stripe green, Wall Light Panels, Panel | 9 | 163 x 4579 to 1011 x 5568 | $9 each |
| Signs | Exit Panel, Warning Blue Arrow, Warning Red Arrow | 3 | 701 x 701 to 1587 x 1058 | $9 each |
All 30 are in the Light Textures category. Pixel sizes are the sizes listed for each product, shown as width x height.

The steps are the same in every renderer.

These points are checked against current official documentation.
The practical lights suit interiors and night scenes rather than packshots. Put a ceiling half bowl or a wall light panel on an emissive plane or mesh fitted to your lamp geometry. Use the neon, the floor LED stripe, the street lamp and the warning arrows for signs, corridors and night street views. An exit panel on a door adds a believable accent. For wider scene types see the interior HDRIs and night city HDRIs.

A light texture gives you the main reflection. It does not give you a surrounding world. Add an HDRI environment at low strength for fill and for background reflections, so that dark areas of the product are not pure black. In a studio look, keep the environment dim and let the softbox dominate. For an interior or outdoor product shot, let the HDRI be the key light and use the light texture as a kicker or highlight. See how to choose an HDRI for picking the environment.
No. Each file is a flat texture of one light source, such as a softbox or an LED panel. You map it onto an area light or an emissive plane. For a surrounding environment, add a separate HDRI.
The product pages list all 30 as EXR with sRGB colour space. They are saved with absolute luminance, so the lights keep a correct brightness relation to each other. Each purchase downloads as a .zip.
Yes. That is where they help most. Sharp reflections on chrome, glass, paint and gemstones show the shape and falloff of the light, which a uniform white area light cannot provide.
Yes in principle. V-Ray and Corona have documented texture slots on their light types and materials. In Blender, use an Emission shader on a plane. For Arnold, use an area light with a texture input or an emissive mesh, and check the exact setting in its documentation.
Where one is included, the alpha mask limits the emitting area to the shape of the light. The product page states for each texture whether an alpha mask is included.
Every texture costs $9. They are licensed for commercial use with no attribution required.
Use both. The HDRI provides ambient light and background reflections, and the light texture adds the controlled, shaped highlight.