D5 Render treats a custom HDRI as a Sky Light source with separate skylight and background brightness controls. This page lists HDRI Hub's outdoor environments that work as D5 skies, with the exact panel steps, the resolution that suits D5's real-time renderer, and how to get a clean sun from an unclipped sky.
















































D5 Render accepts .hdr and .exr files as spherical (equirectangular) panoramas with a 2:1 aspect ratio and the horizon at the middle of the frame.
D5's documentation does not state a fixed pixel limit for imported HDRIs, only that the render resolution itself can be set to 2K, 4K, 8K or Actual Resolution in Preferences > Rendering. For lighting only, a 4096x2048 to 8192x4096 HDRI is enough; for a sky the camera sees directly, use 16000x8000 to 20000x10000. Because D5 is a real-time GPU renderer, keep files at 8192x4096 or 10240x5120 for typical walkthroughs rather than the full 20000x10000 set.
Use one of HDRI Hub's 52 unclipped skies so the sun disc is intact and casts a defined shadow instead of a soft, clipped one. With Skylight and Background brightness balanced, the HDRI is the only light source needed; leave Custom Sun off.