Maya V-Ray - Fly-through Animations with Indirect Illumination

  

Do you always have the problem when creating nice photo realistic animations, that your render of the Animation flickers..You always get a lot of moving color blotches...
With this Tutorial I want to show you how to create smooth flicker-free Animations using the tip of pre-rendering you Indirect Illumination pass, and re-use it for you final rendering. 
This useful trick is only applicable to Situations where your objects in the Scene are static...which means no moving object or characters. It is commonly used for Fly-Through animations, Arch-Viz´s and similar Situations. 
For this Tutorial I created a very simple scene, just to show you guys how I am setting up my scene.
Other than that I will talk about Linear Workflow ( LWF ) and how to set it up correctly.

 

 

Author: Arvid Schneider

Website: http://www.urs3d.net/

Youtube: http://www.youtube.com/user/URsProductions

Related items

About

HDRI-Hubs main goal is to provide you with super high resolution hdri images and architectural textures.
Often textures you find in the internet are way too small for really close up work, so we like to produce them in this outstanding quality.

Most of our textures are at least 4096x4096px large or even bigger and the hdri environments are around 10240x5120px. On custom request many of the skies can be reproduced at even larger resolution.

Services

  • Custom HDRI shooting
  • CGI Production Support
  • Architectural and automotive rendering
  • 360-degree Virtual Tours

For more information about our services, please do not hesitate to contact us.

Newsletter

Get the latest HDRI-Hub News delivered to your email inbox.