3DS Max Corona - Live Action Integration with HDRI and Backplate using the Shadow Catcher

 

 

This is a five part tutorial on how to integrate a 3d car into a backplate photo. 

Part 1: Overview

Part 2: In this part, we will take a look at how to use ShadowCatcher when we have both HDRI map and a matching backplate at our disposal.

Part 3: This part will show how to use ShadowCatcher when we have only HDRI map at our disposal, without any backplate.

Part 4: In this part, we will take a look how to set up ShadowCatcher for outputting separate CG object layer to be composed on a backplate in postprocessing.

Part 5: In this part, we will take a look on how to utilize ShadowCatcher Illuminator options to integrate new lights into existing captured scenes.

 


 

 

 

 

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HDRI-Hubs main goal is to provide you with super high resolution hdri images and architectural textures.
Often textures you find in the internet are way too small for really close up work, so we like to produce them in this outstanding quality.

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